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Thread Statistics | Show CCP posts - 7 post(s) |

Shade IX
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Posted - 2009.09.28 01:13:00 -
[1]
Originally by: CCP Nozh Other things we might be looking at: ò Auto-cannon tracking adjustments ò Auto-cannon tier balancing Please leave feedback in this thread. The changes will be made available for public testing next Wednesday on Singularity.
there is no point in having the fastest ships in the game and not being able to track anything. good move here CCP
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Shade IX
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Posted - 2009.09.30 06:14:00 -
[2]
ok ive been on SiSi testing this stuff all morning (Aussie TZ)
things iv found with the arty
extra clip size is awesome, good move CCP
all testes using a Tempest with 6x1400mm T2
the Alpha damage on an non moving target like a Ruppy with quake ammo was 8300. it could 2 shot it even though it fitted with a 1600mm plate. but when at 150km with the ship set up to be with in my optimal using tremor the damage is still impressive. the problem comes when the transversals are up past 300m/s then the artys are uselss, effectively dealing 10 points of damage evey 17 seconds, whats the point. im not too sure how programing game physics work but at those ranges transversal shot not really matter as much as shorter ranges.
I would be intrested in seeing the actual DPS with the new alpha damage factored in. and yes tracking needs to be fix still but i like the diffrent flavor the Minnie BS have now.
As for the Autos EMP L now does 4 damage more that it did before, im not sure how it will factor into DPS but i tend to agree with the masses here, Fusion should have the win for racial damage
o7
Shade IX
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Shade IX
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Posted - 2009.09.30 08:58:00 -
[3]
Originally by: Naomi Knight
you should wonder about how projectile cap use compare to lasers/hybrids also how projectiles can choose dmg type to some extend , also why matar ships are the fastes / fastest locking , also why matar ships are so easy to fit especially with autocannons Those are the things you should wonder about and not that arties have less optimal than rails.
This thread is not about what ship is the best, its about fixing a huge problem.
at the momment a sniper Mael with 1400mm projectiles does 380 DPS with LVL 5 skills anf 3 gyros
the same ship with Tachs do 400 DPS with 3 Heat sinks and Lvl 5 skills
PROJECTILES ARE BROKEN
So if you dont have anything constructive to contribute then go whine in another forum.
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Shade IX
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Posted - 2009.10.01 03:41:00 -
[4]
Originally by: AstroPhobic This thread is getting off topic, but very good. I'm not so much with the mathy math but enough to understand what's going on.
So, in a futile attempt to bring this back on topic, which will be inevitably buried by more fleet math, I propose the following:
- Fusion damage be switched with EMP damage - All autocannons receive a 35% falloff boost - Artillery receives either a tracking or optimal boost - Medium artillery be bumped up to 50% dam/duration increase (instead of 25%) - Tracking links and computers affecting falloff - TEs stacking nerfed (c'mon guys) - Mid range ammo given meaningful tracking increases (currently only helps PVE, no use in PVP)
Thoughts?
-signed and SIGNED!!!
awesome feed back its great to see.
maybe 1200mm could be changed to have a much faster RoF with a much lower alpha and keeping the same range as the 1400mm this gives more choice in what kind fit you need for a diffrent situations. the PvEers may like that better too.
for the 1400mm the 17.05 second wait between shots is huge time to wait and thats with my uber LvL 5 skills on a pest. if you happens to miss its a huge deal and a long time to wait, optimal and tracking really need some love here, if a gun has so long to line ups its shot it really should hit better
Mind you the regular Phoon on SiSi has a 5/5 Missile/Gun lay out like the Fleet Phoon now and thats is Bloody awesome im loving it thanks CCP and i see if the arty stays the way it is then the Phoon will become the Uber Mission running ship and the close assault PVP for minmatar pilots. \o/ happy days
Autos do need that 35% falll off bonus to make them competative, cos ya DPS is getting gymped badly at desent combat rangers.
Shade IX
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Shade IX
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Posted - 2009.10.01 06:24:00 -
[5]
Primary the Minnmatar Glass cannon!!!!
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Shade IX
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Posted - 2009.10.01 08:09:00 -
[6]
Originally by: Naomi Knight so the alpha boost is actually a matar nerf??? right.... I hope ccp will nerf the rails the same way.
What we really need is a Troll Nerf, CCP can you help?
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Shade IX
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Posted - 2009.10.03 10:47:00 -
[7]
Race Minmatar:1 Caldari: Amarr:2 Gallente:
Large Artillery damage modifier change: Like:1 Dislike:
Large Artillery duration change: Like: Dislike:1
Large Projectile clip size changes: Like:1 Dislike:
Medium Artillery damage modifier change: Like:1 Dislike:
Medium Artillery duration change: Like: Dislike:1
Large ammunition damage changes (feel free to add specific type likes/dislikes): Like: Dislike:1 Fusion should get the bonus
Large ammunition tracking change: Like:1 Dislike:
Personal wishes of Bomberlocks that i agree with
1.Improved falloff for ACs (35%) or improve the traj anyl skill to 10% if im orbiting with a Hurricane at 10km im only doing 50% of my DPS which is crazy. i need to be at 2km to be effective.
2.Changes to make high damage T2 ammunition useful (reduce the respective range/tracking/velocity penalties as no other races suffer as much here) SIGNED why is T2 ammo so gymped??? hail = fail
3.Speed and agility improvements on ALL minnie ships scaling from 5% for small to 15% for BS (Minmatar are supposed to be able to at least partly speed tank, due to poor slot layout, pg and capacity).
My personal wishes
1. ABOVE all fix fall off for AUTOs if you want us to fight in fall of then give us the ability to be competative, since we have less tank on average and less DPS at any range out of 2kms
2. Nerf amarr laser so they have to take time to change crystals, those things get hot. and the crazy god like tachs. Amarr is so out of control PL are doing geddon only gangs now, other races are being left behind.
3. reduce the Power grid of 1400mm so tempest dont have to fit a RCU II just t use 6 of them, it would give us room to place a TE II to improve our range or extra tank which the Tempest alreay sucks at.
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